Fallout: New Vegas - Useless Money Walkthrough - Previous Luxuries

It's time for it to explore a number of the old apartments of the Sierra Madre in order to find our old friend Christine. This means looking after security, knocking out a couple of emitters and finding what you need to finally unlock the entrance for the vault. And of course, you must save or kill Christine.
You can start this by going to the Suites. Just take the elevator up from your lobby. You can only go on the left for now, so just go like that and walk at night cloud. Both doors lead to the same place, and also the locked door actually doesn't are any better. Go through the opposite door and loot the bathroom for medical supplies. The other closet includes a locked safe with numerous chips and stimpaks.



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Wait to the hologram of Vera inside other room to walk a short distance away (all holograms double as security, so be careful). Move into the subsequent room and quickly glance at the door for the left into the bathroom. Close the door and look towards the right to obtain the emitter. Blow it approximately kill the hologram and get yourself somewhat peace.
You can be ahead and unlock the door for the experience now. Keep moving and looting. Your real goal is the next hallway, so go forward and go in the big workroom with all the washers. Run over and shut down the radio on the left to save yourself a little trouble. There's a bunch of scrap which can be used to make things on the workbench, if you feel like doing a little crafting. Also note the three fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal could be the active emergency terminal. Use this to override the seal for the first door with the elevator. You can also hack the opposite computer to close off the speakers, gain part with the starlet hologram code and acquire the recipe for any super-heated knife. Grab the important thing next towards the computers to open the door and save yourself a walk.

Walk back out on the first hallway and backtrack on the first emergency door. Go through and look out, because there's another hologram on patrol. If you stick to the hallway on the right, you may make it to the security office. Hack your computer, it's average difficulty, and unlock the security closet and change the IFF code on the holograms. You're safe now.
Get the hunting shotgun off in the shelf, combined with ammo. The closet also includes a lever-action shotgun with increased ammo, and some armor. Go to the suites and loot them as you like. There's no real tricks now that the holograms are friendly. Shut over radio inside the corner suite, and walk with the wrecked walls until you reach a whole new corridor. You'll know it, because you can see a vending machine and a sealed kitchen's. Note that in order to loot the kitchen, you'll want to turn off radio stations. There's a gas leak, so blowing up a radio is probably a bad idea. Fix the leak and loot whatever you wish. There ought to be ingredients to get a Sierra Madre Martini, in order to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we've one last room to loot. Run through the cloud in the bedroom. There's 300 chips within the suitcase, as well as a suit of metal armor within the closet. I believe that this could be the only pair of heavy armor in the casino, so go on it if you want it.
Walk back to the double doors and go into. There's a Big Book of Science hidden on the bookshelf for the left. Take it and focus it, then open the doorway to find Christine.

If you were nice to her, she'll open around you. She'll explain her past, discuss the Big Empty and give you the true secret to Vera's dresser. If you don't need to make her angry, avoid questioning her wish to kill Elijah and do not say that you imagine he can be reasoned with.
Loot the dresser for Vera's audition tape and some other gear, then take Vera's dress away from her skeleton. There's three med-x doses for the ground along with a super stimpak by her side. You can also utilize the auto-doc to fix your limbs if you want.
Walk out with Christine and tell her to only wait here. You need more than the audition tape to get over the elevator lock, so backtrack on the first elevator (you can just cut from the kitchen along with the workshop to do this quickly).



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Go down towards the lobby and draw an excellent weapon. I counted 7 ghost people. Then again, you have a whole new shotgun, so you should be fine. I personally used all of the chips I looted for automatic rifle ammo and tore through them in a very satisfying manner.
Clear a path on the reception desk and access the music options. Download the 3 ambient tracks (given that the interference is perhaps all sorted) and go back around Vera's Suite. Activate the microphone lock, and choose to play the background music. The elevator will unlock and you'll be all set to go.
It's time for your big heist.

All screenshots from Fallout: New Vegas - poker bluff fail Dead Money

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